Anyone know why in maya 2016 the standard lambert shader default looks brighter in viewport 2.0 than previous maya versions? - in previous maya versions no matter which viewport renderer you were in it basically looked like the same value...now it's different - any reason? Anyone know how to fix this?
Like Pior said - take the time to read that thread. It's huge, yes, but it's invaluable. Although keeping quads is very important, there are times were Ngons are perfectly fine. The main problem you have in that example scizz, is that your edge loops are incomplete. You were doing just fine, but it looks like you stopped…
Hehe, you just told yourself how to improve the body texture there! You're right that the body doesn't have as wide a value range as the face, and this is what's making it look flat. Basically, look at how you've done the face texture and see how that applies to the rest - don't be afraid of picking very dark colours for…
Hi all! My name is Belén Navone, 2D Artist and Illustrator, with experience working for video game projects doing concept art for environments, props and character design. I'm open for a freelance or contract job to keep working on what I love. When it comes to work, I'm a quick learner, very organized and proactive…
Across the Battlefields is a modification of hl2 source engine based on WW2 Infanty Combat with game play much like day of defeat source but slower , more team tactical with the addition of drivable vehicles tanks trucks ,jeeps and a tank escort where a team must defend and advance the tanks till they reach their…
The Weapons Factory franchise is moving to the Doom3/Quake4 engine and we are looking for a few modeller/animators. We are an established and experienced mod team with a history of successful projects that have led to previous artists being hired in to the gaming industry. With the release of the SDK, development is…
We are looking for an experienced Zbrush artist with fulltime availability. Artists must have these skills:* professional level in Zbrush sculpting * Can sculpt semi-stylized and exaggerated materials (such as wood, stone, brick, iron) * familiarity with optimizing/Exporting STLs from Zbrush * proficiency producing…
Hello we are a team of 14 looking for extra hands of help to help us succeed the deadline for our demo what is on 30 september. We will look for private investors and public funds from that moment. We aim big with this demo. We are making it for pc and playstation 4. It will run the unity engine. But we want to push the…
Hello! My name is David Wood and I'm a 3D Environment / Prop Artist. My Portfolio: https://davidwood.artstation.com/ I'm currently looking for: - Remote work - Part-time / Full time employment - Freelance work My Portfolio: https://davidwood.artstation.com/ My primary focus: - 3D Modeling - Sculpting - Retopology - UV…
Hi everybody, I am looking for a talented 3d sculptor in order to create a face character based on a mix of 2 models references. I can provide good quality images for front and profile reference. I am looking for a realistic high res result. This would be a paid project - but URGENT. Thanks a lot. Simon