Working on an old 1800's brass register. Here's a WIP shot of my pre-textured asset. For the filigree, I ended up modeling and kit bashing a bunch of the shapes together. Currently sits at 1747 tris. C&C's are welcome!
So I started this project with intention to level up my hard surface modeling and texturing skills. First I watched Professional Tips for Modeling Complex Shapes from Pluralsight, and followed workflow from that tutorial. Here are some shots of beveled base/lowpoly mesh and smooth mesh previews of finished high poly model.…
And I'm back.. yet again! First thing that I wanna tell is, that Gul'Dan bust resulted in something I didn't actually expected, who had the genius Idea to try and find some references directly in the game? ME! (what a pathetic excuse) Let's say a few months of my life were wasted in WoW classic again. Anyway, after…
Maybe @Tiles might know? Blender Fork B4Artists is a cool project, maybe it has this, or is planning to? https://polycount.com/discussion/184041/blender-fork-bforartists
I loved the symmetry warp feature (symmetry for asymmetrical meshes) in Topogun 1+2, haven´t seen that feature so far in any other retopo solution. https://vimeo.com/60150584 Yeah exactly what Neox wrote.Here an older video of Wrap with less than 2 minutes showcasing its main feature. https://vimeo.com/181150122 Wrap from…
I really am intrigued by Abby's design process and I'm looking into more articles and case studies from Naughty dog to understand their design decisions. They did release this documentary about the game, https://www.youtube.com/watch?v=SC3C7GMMfDU So I'm going to watch it today and then reply more in depth, since the…
Hey Polycount community! I just finished this character piece, a reimagining of Soraka as a Sorceress from Diablo. The design is based off of a concept from Igor Sid, one of his pieces made for Blizzard, and Steve Zheng's concept work for Immortal Journey Soraka. Yeah... a little bit of a hodge podge on the design side of…
Hi everyone, I'm super excited to share my first stylized real-time project: Vixen Fanart based on Shane Glines concept art from Justice League Action! This has been a great learning opportunity of the real-time workflow from initial sculpting all the way to retopologized and textured in-engine renders. She clocks in at…