Well, found the issue by doing a list and get Attr of both texture nodes and diffing the results. There are 2 attributes that need to be set to make the colors match: node.colorManagementEnabled == True node.workingSpace == 'scene-linear Rec 709/sRGB' In older versions of Maya, those attributes were set to False and an…
The bathroom scene looks better with those changes for sure. I really dig the super detailed linework environments, keep working on adding shadows and subtle lighting to make them more readable and give them dimension. Be careful not to let the shadows overpower or obscure the line work though. this is an awesome example…
Like what others have said, this is a nice showing of well-rounded work! One comment I do have is on the presentation of image 004.jpg. When I first saw it, my brain wanted it to read as one scene/angle, rather than 2 separate shots and it took a couple of seconds to figure out what I was looking at. If you have the time,…
Couldn't find it, so I wrote it again. It doesn't delete and recreate objects. It simply links everything to a temp dummy in the order you specify and then deletes the dummy. I don't know if this works for the viewport alpha. But the alpha sorting for a couple of game engines I used needed the objects to be sorted this…
Rob: It doesnt use Script Controllers, it uses the execute <string> function, so it is actual maxscript just like you would execute from the maxscript editor. The expressions and their info are stored in the FileProerties. and the expression evaluator is always running(at max startup) as long as there is at least one…
Pior:That part of the code is getting and setting the edge snap check box... not sure why its throwing that error. I tried to reproduce it on my machine but could not. I've tested this in 2008 and 2009, which version is throwing the error? The reason why its a .ms instead of a .mcr is so you can run it once and let max…
http://en.wikipedia.org/wiki/Subsurface_scattering As its name suggests, Sub Surface Scattering is a complex algorithm that attempts to bounce light around beneath a surface in the same way that it does in reality. Beyond that I'm not sure I follow what you mean by 'how' they work. Sounds to me like you're wanting to get…
Hey everyone, I'm a noob to this forum and a noob to 3-d modeling. I'm a student currently attending an art college in southern california. Im working toward my BFA with a major in Video Game Art. Any wayz...I'm looking for some feed back on these models I made so lets hear it. these were my projects from my first class…
mmk, so im doing a little model of a cliff, 150-300 polys, and im gonna bring it into zbrush for detailing (DUH) and whenever i goto export as an .obj max just freezes with the save as... box still up. any ideas? or maybe if som1 has a better .obj exporter plugin? (max 2009) =S any help is much appritiated =] BTW:…
Hi all, I've got an excellent company who is looking for Operations Director, this high profile role is working with some of the largest names in the games sector. A flagship role within the company Heading up a team of creative and ambitious individuals you will deliver the strategy, management and implementation of all…