Hi guys I am about to start a 6 week project where I design an interior environment (1 room + hallway) for mobile in Unity. The scenario I have agreed with my tutor to create is a japanese convenience store crime scene(Images attached below) So it would be a packed busy convenience store with parts of the store smashed and…
I'm just about to skin my model but I decided that I wanted to add a satchel going around the torso. I have the physical satchel modeled but as for the strap that's whats putting me off. I want the strap the mimic the bodies movement as shes moving and make it possible to take the strap/Satchel off. The strap it self I…
I recently picked up electronic music making as a hobby, and I've experienced some of what you've outlined. The thing that gets me out of a creative rut is thinking about genres and styles I really like, or I'm captivated by, and doing my own version of them. What are your favorite games? What assets do you like most in…
Thanks for the tutorial link, Noren. Yes, Klunk, may be you are right and they definitely used higher version originally or reduced them specifically for the game, but taking into account icon size this wont make significant difference imho.
If trial by fire is a major pain in the ass at first, consider running through a couple 101 tutorials first. Pluralsight puts out tutorials each year that cover all the basics of Max or Maya, and usually they will step-by-step guide you in builging simple hard surface things like drones, robots, spaceships -- stuff like…
I'm still pretty new myself and have scoured for endless hours finding, buying, and watching tuts on every 3d subject possible. Here is a few links to some helpful places: 1.http://www.christateonline.com/ this guy and his brother have some of the best modeling tuts I've ever watched. 2.http://www.traptcg.com/tutorials…
EQ sent me a great tutorial for getting a better feel at how things should flow: http://www.3dtotal.com/ffa/tutorials/max/joanofarc/body1.asp So far it's been a great tutorial and as a result, I'm getting a better feel. It's paint by numbers sure, but its a good way to learn your way around your 3d app. My result so far…
@cturbo I'm not a substance suite user, had just assumed this tutorial was a comprehensive end-to-end workflow so in addition too poopipe's advice I'd suggest searching through documentation which may provide further info? https://helpx.adobe.com/substance-3d-designer/home.html
So I've been following a tutorial online and its at a stage where its adding blend trees to get the player character to animate. I followed along with the tutorial and did the code to the letter and yet the player character is stuck in the idle animation and moving around doesn't move the blended motions at all. I get this…
Hi all, trying to improve my understanding of texel density I come across this article https://80.lv/articles/textel-density-tutorial/ Textools method and manual scale method is what I am having dificulty with as you can see in image below. I even made texture with TD spec in Photoshop. *4 meter wall in background has 1024…