Hey guys, im working on this vehicle design right now, which i plan on making into 3D model when I am done designing it. I wanted to make a sci-fi racer with inspiration from vintage racing cars and give it a really chunky/heavy feel. It's still a work in progress, but id' love to have some input on what you guys think…
Hey everybody! I want to model this BMP 2: but I cant seem to find any good reference images online- with that i mean like a whole Library of pictures showing you every angle. Most pictures online are from far away and it makes it really frustrating to model. There are like tons of reference libraries for guns and what not…
So...I have a bit of a challenge for myself. 1 week to do an off road vehicle, rigged, and textured. fun times. It will be an interesting experience as I want to use zBrush to help with the hard surface modelling...and I'm far from good at using zBrush. So far, I have this as my reference: Hopefully, i will have a decent…
Hello ! I'm quite experienced modeler, but sometimes I encounter problems which are hard to solve for me. I would be very thankful for your help. To the point, this is my problematic area. I just cant find a good way to get this sharp corners right. I tried many solutions but every give smoothing artifacts (I use blender…
I'm looking for a 2D Concept Artist to do a few coloured sketches very similar to the linked examples. If things work out, there is plenty more work available over the year. Same types of vehicles, similar colouring & hand-drawn style. Please send folios to the following email, thanks. timothy.tan.work@gmail.com…
I demonstrate in this tutorial how create functional brake lights on a driveable vehicle in Unity engine. I make use of a short/simple script and a texture for the brake light glow. http://youtu.be/tYgZUFcS0sQ
Hi, I'm struggling with ZBrush and am trying to make a vehicle model shown in the image below: I've basically created each object as an independent 32 res dynamesh sphere and used the move and smooth brushes to somewhat refine, with a little bit of clip curve as well. I'm not really pleased with the way it's coming out as…
Hey =) This is a M31 recovery vehicle i have been working on lately. I wanted to try my hands on a tank. Went for this one as i found it interesting, and its a tank that i feel hasn't been done to death already. high resolution made with a Maya and Zbrush combo. Substance painter for the textures. Toolbag was used for…
Hello, I have been working on this jltv military vehicle for a while and I don't know how many different materials/UV maps I should use. I have previously made only small items like guns and robot arms where I used one single material for the whole thing. I think in this occasion even single 8k material wouldn't be enough.
Hey Guys, thought I'd throw this one your way. I was brainstorming some concepts for an aerial urban transport vehicle and I starte running with one of my blockouts and came to this: The front wings rotate 360 forward and the engines inside them rotate independantly, what looks like rockets on the bottom was an attempt to…