First time actually sharing my stuff to get critique! I started this guy just by free flowing from some random piece and then realized i want to make a mech out of him.
Hey Guys, I decided a couple of weeks ago to make a mech with a small diorama with the aim to choose something smaller outside of work so I can focus on quality and not lose interest. The following are some wip shots of the mech, its based of a concept by Peter Sutherland, its supposed to be something that quite industrial…
Hey everyone, New to the site. I'm hoping to post more of my stuff later on. For now, for a class project, we're asked to post our models and get critiques, so all critiques welcome This is my mech vaguely based off a snowmobile. It's meant to be simple and flat. It's part of a group project where that's the style of the…
Hello, been working on this mech for a couple of weeks and wanted some feedback. Its not meant to be a game model, but more just to show modeling and design skills. Any feedback is appreciated. I use 3dsmax for the modeling.
Mobile ready, highly detailed Assault Mech model with animations. Available on the Unity Asset Store here: https://www.assetstore.unity3d.com/en/#!/content/25929 -1816 tri -2048x2048 textures (Diffuse+Specular, Normal map)
What kind of advice are you looking for? How do you feel about a certain piece and what do you think is missing or where do you think your strengths and weaknesses are? What I'm looking at I'd say there is a good use of color but maybe too much time is spent on polishing forms and shapes compared to the conceptualization…
Hey, JKMakowka; thanks for the reply! The chest and head pieces are the only parts of the model that have multiple UV shells, however, you're right that they can be optimized more. All UV shells are aligned with the defining edges and flow of action of each piece (i.e. the leg UVs are aligned to the axes of the legs).…
Hi guys. Just started working on my newest project, a model based on Ching Yeh concept art. I'm not sure what exactly to call this bad boy, but I think cyberpunk mech is quite accurate. Been working for about 2 days so far on this, just getting general blockout and shapes in.