They reuse UVs a lot. Only 1/2 the face is textured, the other 1/2 is mirrored in UV space to use the same 1/2 texture. Same with any symmetrical body parts... only one arm is mapped, only one leg, etc. The helmet UVs are even more optimized... only a small section of the helmet is textured, and all the rest of the helmet…
Rendertime on the lego model is kinda high as I was using the scene to test out a lot of indirect lighting across different MILA materials so after I got one example done I gave up :P. But here's a sphere in the same scene with the same material that is applied to the grey lego pieces. I tried to keep the examples within…
Just a side project i did in a short amount of time for fun :) wasnt sure how these things walked so i thought of a spider as i did this piece.. i did a part where he jumps and stuff also but that is a different video. Hope you all like this one atleast :) and ill show off more as i progress through my school year [ame="…
Starting with the Nidalee I did for the Riot thing, I'm aiming to hopefully have at least one new personal portfolio piece every month. Constructive criticism appreciated! Be brutal!
Hi guys, I am studying the MSc Computers Game Design in the Staffordshire University. Currently I am doing my thesis, my topic is "Wear and tear textures for game environments". So far I have the terrain done, the water and the house block out. I would like to have feedback from as many of you as possible to make a great…
No its not the reward we all probably wish but this movie certainly delivered a hell of a show. Certainly a step up in his career. Lets hope it stays that way. http://et.tv.yahoo.com/micro/globes2005/2005/01/16/goldenglobes2005wrapup/
Hello Polycount, I have been working on a mech for a school project. We were given 3 days to build the high poly, and this is what I have completed. I still plan on doing some more touch up work. Any crits are welcome. Concept My Progress
Hello antonny08! Good start! the basics are there already :) !! I have some notes for you: The first run it feels that the body from the hips to the head is all connected like a lego , it needs to have overlaps between the body parts , look at his chest , arms and head. It all moves at the same time and without movement in…
[ QUOTE ] There's dismemberment in Lego Star Wars though... [/ QUOTE ] But in that games defense there really isn't. The lego parts just break apart. If you drop a lego guy he will fall apart. If you drop a baby their head will have a huge dent. Hmmm bad example?