Hey all, I've been a Maya user for a few years now and have become really comfortable with the program (originally started with Max though.) Up until recently I used to sculpt a lot of hard surface work but wanted to start improving my Sub-D modelling workflow for cleaner surfaces, more precision, etc. The problem being…
i've been watching a few wii videos, and how the games use the controller ... in particular, CoD3 http://videogames.yahoo.com/gamepreview?cid=1951383593&tab=previews&page=0&eid=491718 brought back memories of how knackered and achey my mouse hand could get after a tense and fraught session on CoD2, and just watching the…
Eat 3D has released a followup to their popular Zbrush Hard Surface Techniques DVD. With Mike Jensen as your instructor, this DVD will take you through the process of creating a full character armor set. And an entire new set of hard surface tricks and techniques for Zbrush, this should be a must have for any game artist.…
Hi. Maybe this is a little weird asking. Im having a hard time being creative with hard surface sci fi stuff that doesent exist. I love hard surface moddeling and i love sci fi stuff. I can have a cool general idea of a weapon, a mini scene or a vehicle, but i cant figure out how i will have the details, joints etc look…
I have just ended my contract and figured I would jump back onto The Polycounts and work on some more portfolio stuffs while searching for my next job. Since I love Doctor Who why not make a DALEK!?!? I will be making this guy open and close to show the cute little squidward fellow inside. I hope to animate it after I…
Hello, When exporting from Zrush (Decimation master) I get the following two problems: (top image) I get the following cluster of vertices (These can be fixed in Zbrush when caught before decimating/merged together in Maya) (Bottom image) The most annoying one. These vertices are not connected, can't be connected by Merge…
Hello, Is it possible to bake the soft and hard edges information into a normal map using only a low poly mesh? Imagine I have a 10x10x10 cube, the top and bottom edge loops are hard edges, and the side edges are soft edges. I want to bake this edges information to my low poly as if the hard edges had a chamfer of 0.1, and…
@OP: As the clicking and other things have already been addressed: If you lay your forearm and hand relaxed on the table next to your mouse and then on the mouse, does your hand position change notably? Maybe the pain in your upper forearm means you are extending your wrist / raising your hand. How much does your…
Nice writeups @Thanez, although apologies think I'm derailing this topic a bit but yeah I've dabbled with Blender's rounded edge shader which indeed does bear looking into for future reference, if the OP should wish to do so at some point. Anyway briefly vanilla workflow is imo fairly adequate in terms of most hard surface…
I've been in awe lately at the amount of amazing hard surface weapons and vehicles constantly flowing on Polycount. It's a little demotivating in a way, I feel like I would never reach the talent displayed and always be a few steps behind. So many amazing artists. In comparison to other fields, would it just be better to…