This is a robot bust that I've been working for the past week or two, it was done in Zbrush and rendered in Cinema. Thought you would like to see it, C&C's are welcome.
Hey guys, did this little character bust as a project to learn substance painter and Arnold renderer! sculpted him in zbrush, then took him to substance and finished it all in maya.
An exercise I did as an aside from working out of the book "Digital Sculpting Human Anatomy." I tried to rely on just stills from "Meet The Heavy" and orthographic images from Valve's free OBJ, but eventually I started whipping out the OBJ in Photoshop to help me through planing the face. It's the most generic sort of…
asking myself what i can do more with this... maybe different background? or use an expression on the face next time? although you almost never see that on a classic bust...
I recently finished some KeyShot renders of this vampire bust. I was very inspired by a sculpture made by Aris Kolokontes and had to sculpt something like it. I'd love to know what you think about it. Thanks in advance!
First time I try doing a dragon bust. It's based on a L.D. Austin sketch. Wanted to do this for so long I would be curious to know what you think about it =)
Thanks for the update, nice work on the new foot. I can see how ai-gen tools can be attractive for the gee-whiz factor, how much it just goes ahead and fills in all the details automatically. But it’s unfortunately a very problematic process, encumbered by deep issues with morality. These models are trained on vast scraped…