Low Poly Armorer from The Mandalorian. She was a great character. Deciding how much into detail to go is hard >< I still need more practice. Inconsistent level of detail across the body. Maybe I should have put a bit more detail on the legs to even it out
Hi guys, I am new in Polycount and I just wanted to share my WIPs for the ArenaNet Internship 2013 - Male Armor. I have been doing the high poly for some days now. Here is what I have now. Please pose comments and critiques on my work, it would help me much in the improvement that I could make. Thanks!
Hi!!, i just finish my last personal work Libertaria-027 The armor have 14972 tris and use 2048x2048 difusse, normal , spec and glow maps. The hammer have 586 and the base 451 tris , both use 1024x1024 difffuse, normal and spec maps. The final render its with Marmoset and the focus lights added with photoshop Thanks for…
ehehe now this is what i call a good critic ! thanks for all the point outs now to my refutation : this character spends alod of time away from the base, so he needs some hard and good protection whelst he is away so that he hasnt to repair everything when he gets shot , the screws, vents , etc are part of removable parts,…
I'm doing an armor set for Naga Siren! Here's a concept: This started as a simple weapon concept/creation. Once it was done, I decided to do a whole set.
So I got to make a high poly version of this armor suit I made- The problem is, ZBrush is not wanting to work for me like I want it to. So I came here to ask for some advice on how to subdivide and make a good detailed normal map for this thing without smoothing and losing the shape. ( turning the SMt setting off leaves…
Hi all, I'm trying to skin my character but it has armor. When I rotate the atlas bone of the head the geometry warps unnaturally. I've locked all other joints and set the atlas bone-joint to max influence while the secondary joints in the neck have no influence on the head. Any help is welcome.
okay, I saw the updated ikmages- I reckon that it's the armour design giving the impression of the proportions being out, in that the shoulder pads sit high and the helmet comes very far forward which gives the illusion that he is hunching his shoulders and sticking his head forward in a "no-neck" kind of way. Everything…
So i may have bit off more than i can chew on this project. I want to make a scifi space marineish guy. I have a rough anatomy sculpt but its not pretty and so far its only purpose is for the placement of armor pieces. so he is not in the render. I have the base for the torso, shoulders and upper legs modeled. any feedback…
Welcome one and all to the Chivalry: Medieval Warfare Contest. Torn Banner and Polycount have drawn up some battle plans and we'd like to invite you all to the fight. To do battle in this contest, you won't be crossing swords or banging heads on the field of battle. At least not right away. We will needing your blacksmith…