It has been a long time Polycount, but if anyone still uses this I realize that I am kind of working in a bubble and Polycount was good for feedback back in the day! I am trying to make stupid fun history videos with over the top nonsense where if you aren't paying attention you might learn something. Using UE5 (I was a…
ericelwell makes the most sense, she's got a big ol' stretched out alien head. or maybe just thick hair. which is cool. but really it's all just nitpicking over your own stylistic preference. i dig the style well enough. therefore i think shotgun wins the paintover contest looking forward to seeing that model coming…
hey guys, working on a game character, wanting to make this animatable and I am concerned with the shoulder's rotation due to hard surface armor in the way of the clavicle. I am very new to rigging, so if anyone with any game rigging experience, I would appreciate if there would be any issues with rigging going forward…
I've had this worked on prior, but the results didn't turn out as well as I'd hoped, not an insult to the man who did work on it (his other work for me has been exquisite), but I would like a more experienced hand on this. I require this model for my drawing work. The work I need done is as follows:* The body needs to be…
There are 2 big problems I noticed straight away Im going to be blunt, your hair is awful compared the concept art and the successful entry, it looks like a wig. The other issue is your colours are totally shot in places, your yellows differ to much and I have no idea what you were thinking when you made the inside of her…
Howdy. This is the latter half of my modeling reel, complementing the long wrapped up PRR T1, Stubby Bob. Roadkill's 1949 Ford F6 with 30 inches of wheel base removed, and a blown vortec 8100 and hella wheelie potential put back in. Frame down the truck is done, mapped and rigged, and is currently being textured by a…
Quick example of the gun rig I’m currently working on. I also came across a great Maya tool for creating control rig curves by Perry Leijte https://peerke.gumroad.com/l/cuHte https://vimeo.com/1172146442?fl=pl&fe=sh.gifv
ok, i havent posted in a while, cause i havent been modeling for a while :P but ne way, im back at modeling, and my current project is wing gundam custom !! ( not zero) dont mind the position of the arms, i already lowered those you can c the previous wips here: prev. WIPs for those who have never seen wing gundam custom:…
Hi everyone, I’m opening availability for new opportunities. I’m a character rigger and technical animator with 9+ years of experience working in game and media production. I focus on building clean, animator-friendly rigs that are production-proof and scalable. I specialize in: * Game-ready character rigs * Unreal Engine…