This week I focused primarily on the texturing process and the initial scene setup in Unreal Engine. I completed the full texturing pass on my model, making sure all materials were properly created and applied to achieve a consistent and realistic look across the asset. I paid attention to detail in the surface quality to…
I have a confusion about implementing Speedtree smooth lighting to Unreal. In general, I have seen that people multiply normal maps with TwoSidedSign node, so that the backfacing leaves doesnt flip the normal. It does achieve the smooth shading, but with some added problems : * It blows up the basecolor a lot, it almost…
Project Name: Animalistic VR (The game is aimed to be stylized, cute, VR, and gruesome. The target audience is set for 17 and up) Roles Required: Stylized VFX Artist (1), and Stylized 3D Modeler character/weapons (0) Team Size: 6 Project Length: Short-Term Compensation: Fixed per task payment Responsibilities: VFX Artist -…
I was inspired by an Environment concept I saw on Artstation and decided to work on a 3D scene in Unreal Engine to make it look alike. It does feel a little large scale for my experience but I did want to challenge myself and picked it and started working on it. So any help or critic along the way is well appreciated since…
Hello everybody, I'm Johnny van Spronsen, aka Sprony. I'm the Site Manager of Mapcore. I've asked the Polycount moderators permission to post this here. We are currently holding a Unreal Tournament Level Design Contest which we announced this week. Maybe some of you are interested in joining in on the fun. Also, our…
Hey guys! I am currently working on my demo reel and thought I would share my progress. Huge props to Conar Cross for the badass concept art! I will be bringing this into unreal this week after I have finished modeling everything out. C&C is very welcome (everything helps!) Can't wait to hear what you guys think :D
Is there any common sense when rigging for unreal is the subject or "do what works best for you" is the way to go ? Do people still use Unreal Maya rigging Tools (ART) ?
Heyho :smile: I got a task where I have to use a non-uniform texture (2048x1024) and bringt it to Unreal. Unfortunately there is not too much documentation about that, so I pulled out the good old cube for testing: Here's my UVlayout (using the -1 to 1 space, so it's double in width), and below my beautiful testing…
Directional lightmaps? How does that work? I'm still a little shady on light maps. I know that for unreal I need to create a second UV set that doesn't have any overlapping UVs. But that's the extent of what I know to do with them. I'm unfamiliar with what else can be done. I assumed that Unreal just uses this second set…
Hi guys, I'm currently working on 2.5D sidescroller type thing in Unreal 4. I'm actually a game artist but I have dabbled in animation now and then. The main character I am working on is two dimensional. Some separate elements are separated off into layers in photoshop. Basically am looking to animate the main character in…