Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Just finished the SP, enjoyed it. It was a good length, but that percentage counter taking difficulty levels into account is RETARDED and made me think there was still lots left to the SP. Ah well, now for a year of fun in MP!
I've baked my model from High poly in SP, but it has weird artifacts of chamfer in edges. I've made UV seams in hard edges, but this didn't help. There should be Soft chamfer, but instead there is a weird hard and soft chamfer mix. There are some info about model in pinned photos: 1st photo: chamfer artifacts in SP 2nd:…
Heya, I'm using MT3 instead of SP/SD for baking as the results are incredible, is there a way to create a thickness map similar to SP's? Or does anyone know if Marmoset will add thickness maps soon? Thanks in advance :smile:
SP create a texture set after each material zone but not when you check "Create a texture set per UDIM tile". Is there a way to make SP create a texture set per UDIM tile AND also for each material zone?
Ive heard that PS also utilizes the GPU, even more so than Maya is that true? For SP, if im simply texturing a head in high realism like Nathan Drake in UC4 would that be considered a large SP file?
Hi, I have SkyPanorama but its JPG format. I wanted to use this in my EnvironmentMap in SP but it doesn't work. Does SP only suport HDRI? is there any way I can still use my jpg environment. Thanks
Not yet but soon. You'll be able to : - match low poly to high poly only when their mesh name is the same in SD 5.0 and hopefully SP 1.3. - do that also by comparing the material IDs instead in SD 5.1 / SP 1.4.
I made a simple Maya script for a very particular situation tonight :P Something like this might be floating around somewhere but I wasn't able to find anything. The script reads the current scenes grid, and saves it to user prefs. It also let's you see the changes immediately in the viewport and grid options box. This gif…