Hi all! I'm using UVs right now in my Unity shaders to interpolate a gradient. So a plane which is black at the bottom 0,0 , 0,1 would be white by the time the UVs reach 1,0 , 1,1 if that makes sense. I'm using this effect largely in a linear way but today I started working on a model I realized I'd like to have the UVs of…