I wanted to create a convincing safety reflector material for a future project. I spent a weekend toying around with it in the latest version of Unreal. Here is a description of how retroreflectors work: https://sky-lights.org/2020/08/10/qa-how-bicycle-reflectors-work/ These reflectors are cast in transparent plastic with…
I don't have a specific example of what the final scene should look like. I’m creating a modular Japanese school environment in a stylized, minimalist anime style. The design is intentionally kept versatile, based on my own concept and preferences, and once I’m done with the wall, I’ll work on creating the fountain in the…
In real basic terms, you should only need 3 keys to define an arc if you're working in splines. Key --> primary breakdown --> key. You'll probably want two secondary breakdowns to define the arc and spacing more, so that's 5 keys. Depending how fast the action is or how specific it needs to be, you may end up having to key…
https://www.bafta.org/awards/games/ https://youtu.be/GZ7WPbZkfKM?t=3759 BAFTA Games Awards 2026 Top winners: * Best Game – Clair Obscur: Expedition 33 * Debut Game – Clair Obscur: Expedition 33 * Animation / Audio / Supporting Performer – Dispatch * British Game – Atomfall * Game Design – Blue Prince * Narrative – Kingdom…
Project: Wormheart: Tale of the Outsiders Engine: Godot 3D Compensation: Royalties during prototype and then paid roles after funding! Team Size: 23 (and counting*) My Role: Lead Artist / Creative Director Hello,
We’re expanding our team for the prototype phase of our high-dark‑fantasy CRPG Wormheart: Tale of the…
I know this thread says spoilers are in it but just a warning my post may contain plot points for the next movies in the series (all speculation of course but just my theories) So with that warning. Here we go. I haven't seen it yet but I have read everything and watched some leaked footage. They are def taking a lot or…
Greetings! We are developing a premium browser-based 3D configurator for fiberglass swimming pools and are looking for an experienced realtime technical artist / game-ready asset specialist to assist with optimization, retopology, material conversion, and realtime rendering workflows. We need someone who specializes in…
Heya! I've been struggling with this workflow for ages, going from a high-poly sculpt and ending up with what looks like a hand-painted texture. Biggest inspirations being Faf and Orb. <3 So this thread is basically me trying to figure this shit out once and for all. My prior attempts all ended up with me just…
You may not be a fan of DRagon Ball or even anime but let's give these guys some props for their work here. As you probably know, these are the guys behind the Guilty Gear and Blaz Blue titles. I tihnk they had already baffled a lotsa people here with Guilty Gear Xrd which completely changed and transcended the anime…