I'll try to keep this short and to the point. I just graduated (less than a week). [highlight]I'd like feedback on what I need to show in order to have a stronger portfolio.[/highlight] Not looking to improve my old models, just need direction on what to improve on next. Demo Reel 1: Going to remove the middle 2 models.…
thx alot guys :-) i will defenetly fix this specular map SupRore ty, i already started working on that spec map :-) Slipstream im glad you like it , ..well im studing atm at University of warsaw in Poland studing Mechanics/machine design wich is really boring compered to gameart ElysiumGX i defenetly will work on that…
Thx fred for being so honest. I think you are doing a good job on getting back on your feet. what i really would like to see in a future dominance war is a change of themes.. Every past one had most entries being Super-badass-robot-war-future-general-of-death :) I would like to see something different and I think it would…
Hey fellas I thought I'd just bring up a point that has been on my mind lately, which is that it seems to be getting harder to find critiques these days (if you don't stand out). I've noticed this with competition threads and in Wip threads in general. What I see happening (and I'm guilty of this myself) is that the…
Hey I opened a save and the xgen editor is gone i can't load my gameart1 collection from my scene? Sorry if it's a simple question I'm still really new to xgen.
Ah yes, it is absolutely nothing complex, here's the current setup, i wish i was smart enough to work some magic with it. I saw some people do pseudo-softbodies using distance field gradient, or you could probably make some lava lamp like effect with this. Basically i'm using normalized distance field gradient as a…
Hey all, I was recently thinking about an often under appreciated part of gameart/ development and decided to come here to get some opinions on it. MENUS! What are your favourite game menus, I found it to be a tricky thing to think about because when they are done well you don't notice them all that much. As an aside if…
Hi everybody, not my first time at polycount - have been around for like 4 years. However I haven't done any gameart for ages and so registered again with a new nick. Currently I'm working on a small university project, an UDK adventure, inspired by Hitchcock's "Rope" movie. The whole level will actually only consist of…
after checking other boards like conceptart.org and cgtalk i notice that they have person vs person challenges.. i think this is pretty cool in the sense that most of the time these challeges pin 2 people of similar skill against each other .. the problem i have with the cgchat type comps is that its everyone vs everyone…
I'm an old fashioned person. I like my diffuse, but I still want to try all this out. I've tried making a spec map, a bump and a normal map. None worked. I use all default max 7 options. except for the viewport and the textporter script. My spec map was looking like other peoples spec maps. I wanted to achive a look like…