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Games with standout menus

Hey all,

I was recently thinking about an often under appreciated part of gameart/ development and decided to come here to get some opinions on it.

MENUS!

What are your favourite game menus, I found it to be a tricky thing to think about because when they are done well you don't notice them all that much.

As an aside if you have any examples of different or extremely well done UI's feel free to chuck that in.

For my personal preference I was always partial to Half Life 2 main menu with the simple options overlayed on the 3D back ground.

[ame="http://www.youtube.com/watch?v=pWsLyU9uu-M"]Half-Life 2 attract mode / main menu - YouTube[/ame]

It sets the stage while not being too in your face. Also (correct me if I'm wrong) but it was one of the first games to use the 3D background as a menu.

Another one I played recently and enjoyed was Tomb Raider -
[ame="http://www.youtube.com/watch?v=asbhX5GrnOU"]Tomb Raider - MAIN MENU - YouTube[/ame]

The slight parallax and interaction and the introduction to the world was pretty brilliant while being relatively simple. Looks like they used scaleform?

Anyway, sorry for the ramble. Feel free to post any other examples you enjoy :)

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