Hey everyone, I had posted this project a little while back, but made a new account & made some updates to the scene. One of the best feedback's I received that time was the youtube link to the video that talks about Sci-Fi mistakes and greebles (spelling?). I've been working on 3 separate projects but came back to this…
Date: 12 November 2013 Status: OPEN Project: Folk Tale ( Steam Early Access ) Developer: Games Foundry Freelance Position: 3D Environment Artist / Texture Artist Skills Required: 3D Modelling Hand-Painted Texturing ( Diffuse, Spec, Emissive, No Normals ) Your portfolio must demonstrate hand-painted assets. Strong texturing…
UV's don't need to be in the 0-1 space. Place them wherever you want and scale them up/down to get the tiling texture to repeat as much as desired. For unique details you could use decals, or create a second UV set that'll be rendered over the tiling one (just give the important parts UV space in the 0-1 range and mask the…
Grew up outside of Baltimore, moved to Pittsburgh for school and stayed for a bit after working for a medical simulations company, and then just a few months ago packed up and moved here to L.A. to look for games related work. It has payed off already, as I've gotten a cool opportunity almost right off the bat with The…
Technically, commercial use is ok if its specifically for steam workshop items. Same thing with the $99 3d coat license on steam, and previously the substance designer ones (though they changed that with their new indie licensing, which is awesome). As far as comparing it to LT, Modo SE is more feature rich and carries a…
[video=vimeo;56144113]https://vimeo.com/56144113[/video] In this showreel I showcase my skills in Python and PyQt4 using 3 tools out of which 1.Pose It: Pose Manager for Autodesk Maya can run as docked or as floating window made can display thumbnail of stored poses. 2. Mini Me: Maya Project manager that lets the maya…
Hi everyone, I have seen quite a lot of confusion surrounding Linear Workflow and 3ds Max. This is understandable, as there are many guides online, some with conflicting information. Another confusing stage is how to composite these renders correctly. This is why I have written this guide. I hope it will explain everything…
Hey all! I started this a while ago but shelved it to finish off my Proton Pack (which I also shelved when I started this environment - a lot of back and fourth haha). My ArtStation Blog goes through my process up until now but here's a quick rundown: After leaving Foundry 42, I started to really miss making sci-fi stuff…
So a problem with a lot of these bootcamps is they seemingly tend to focus on web development. Not bad, and definitely may come in useful down the line, but building a foundation on core principals that you can use in a studio is more useful. Maya, Max and Foundry's suite of tools for instance use a mix of propriety…
Hello! :) So, my name is Luis, i`m from Brazil. I started my college last week, i`m doing Game Art (my passion) and my area of focus is VFX (Effects for games) and modeling/sculpting (I received zBrush from the school). A asked a lot of people and most of them told me that if i`m focusing in Modeling and effects, my sketch…