Hey man I am really liking what you got here. :) I think the barrel needs a bit more to make it pop like your cannon... and you cannon needs a little bit more attention on the textures (they are looking a bit procedural particularly on the front and back of the main cannon). Keep up the good work sir. Would love to see…
First off, why did you render this with non-uniform lighting? Or light it at all. In most low poly based games, there are no lights and all light info is painted into the texture (see "Dota 2 Art Guide"). For presentation make the material self illuminate to simulate in-game lighting. Also, I'd probably re-work my UVs if I…
It just doesn't look like any sort of cannon/tower. Working without reference or concept can leave your models looking really bland. I mean something like this looks more like a toxic cannon, if you just change the light to look more like a toxic cannon. Try to do some research and come up with a design you like before you…
Great job on the cannon! Really like how it is coming out! I kind of agree with Atticus on the rope on the top of the cannon. It would be cool if it was a bit more defined as an igniting cord, maybe even add some what a burnt tip to show that it was used. Also to push it even further, it would be great to see some foot…
Some quick game play mock-ups for the first update on Kickstarter.=) http://www.kickstarter.com/projects/766808121/outreach-the-search-for-mankind/posts Adjust the cannon angle with the arrows and fire the cannon by pressing Launch! Robot will fly out of the cannon and travel through the air smashing into random objects…
I see a problem, if both cannons(the tube, i rly dont know the word exactly, english is not my first languange...) are one above the other both triggers cant be at the same height. An example: Here are at the same height because both cannons are at the same height. So triggers have to be at different heights if the cannons…
Cannon Pirate Stylized Today I present to you a new version of my old Cannon, stylized and painted by hand, with staging and lighting. Everything was done with 3dsmax and I painted on 3d coat, with a marmoset rendering Stylized Project : https://www.artstation.com/artwork/WBEGZX
[ QUOTE ] Don't let Bobo invite you over for Texas "Hold 'em". It's not a card game he's talking about. [/ QUOTE ] hahahahah! So awsome! Hey Congratulations Ian! Man Iron Lore Kicks some serious ass, Give my love to all the gang there, and go draw a picture of Cannon Ball or cable, on the white bored of xmen, I dont think…
Hey guys! for a while now I've been working on a real time environment in UE4. The environment itself is based off of this work from Piotr Krezelewski which can be seen here. A huge thanks to Ayi Sanchez for mentoring me through this process! The experience was invaluable and I feel I've really learned a lot! As for now,…
We’re looking for a Product & Growth Lead to join our team — someone who can help move our projects from creative development toward validation, strategy, and launch. We’re a small independent team working on several game and interactive projects. Some of them are still in early concept stages, others are already in…