Hi all, I'd like to upgrade my 3 year old PC. My setup is as follows: - Coolermaster CM 690 Dominator black ATX http://www.coolermaster.com/product.php?product_id=2908 - Coolermaster 460W dual 12V rail power supply - Intel core 2 quad Q9550…
Hey guys, I've been busy this summer and didn't have as much time for my personal work. However while working on indie games, I've started picking up a few tricks in Unreal and decided to apply them to my old environment. The lighting sucks for now, because I just want to complete the assets first. As you can see I still…
Just started working on these Paizo inspired goblins. C&C welcome. This guy is currently at 4054 tris. I plan to hand paint all the textures, already started doodling a little on them (for the skin DIFF anyway). These are the various outfit mockups. They are all between 5800 and 7700 tris.
Hi All Im getting fed up of getting mails from these forums with the incorrect link in th post. For example my latest mail from the forums = http://boards.polycount.net/showthreaded.php?Cat=0&Number=77764 but it should actually read: http://boards.polycount.net/showflat.php?Cat=0&Number=82&an=0&page=0&gonew=1#77764 This…
I've been assigned to work on a dungeon kit/tile set for Beyond Skyrim: Morrowind. I've been told that being good at kits will help in the job hunt (hint to all you recruiters in Vancouver ;) ), but also I won't just be seeing props I make in the upcoming Morrowind mod; I'll be seeing entire dungeons created from my art! I…
Hi everyone. This is my first entry for the challenge. The theme: Arcade Poppy. This one is my favourite character since her rework was done, and it was a MUST to try my luck doing this character. Did a big crunch time this week, and got into the baking process already, though some work could be done on the hammer, I…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
Lionhead have been making ground-breaking original IP since the late 90s and are still going strong almost 15 years later. Due to their continued success, they are looking for an exceptionally talented Technical Animator (Rigger) to join their team on a long term contract to work on a cutting edge, genre-defining new…
Our client is a successful and growing venture-backed games developer delivering free and innovative games across a wide range of social and mobile platforms. They are a responsive and dynamic company with a strong focus on quality and player experience. Their teams comprise of people who are innovative, agile and able to…
Hi, I'm working on an elf for a school assignment. We have a maximum of 10 000 triangles to work with, my model's tri-count is 7788 at the moment and I'm not planning on increasing that, I'd rather lower it. The deadline is next Friday and I'm planning to have the model textured and rigged (body and face) untill then. I…