I've been racking my brain on this for a while now. You can see in the picture below if I offset this BSP brush by 1px or more it works perfectly. If it is in line with the brushes next to it, it literally makes the brush next to it partially disappear. The final picture shows the face is missing on that side. I dont know…
Hey everybody. There it goes another minor but frustrating problem I am getting: I am drawing a spline with snap to face on and while setting the verts everything is fine, but when I go back and try to move some of them ( to reposition them more exact) the snap to face is not working at all. I tried activating snap to…
Is there a easy or automatic way to select those new faces after making a Bevel to an object inside Maya? With 3dsmax and Quadchamfer, I could apply a different ID to those new created faces and I could select those easily. Any tips or scripts are welcome :)
Hello, anyone here knows any websites that have good quality of human faces photo or skin pores? It is meant for texturing characters'face for film. thanks
Ok I have been trying to find out why I should not use non-manifold faces. I under stand that you should not have any non-manifold faces for 3D printing. Is it ok to use non-manifold faces models in a game and what problems do non-manifold faces give I am finding it really hard to find info on this. So I am grateful for…
Hi guys I'm relatively new to 3DS Max, and I need some assistance. I am following a tutorial and I am to select 9 faces and perform an Inset, simple enough but one of the 9 faces creates its own Inset, so the outcome is not what I'm after. I have no idea why this 1 face is acting on its own accord from the rest of the…
hello, I assigned a material with a texture like I always do, but this time the faces keep black??? Please take a look at the picture. The strange thing is that there are still a few faces left, that display the diffuse. Does someone know what could be causing this? Thx for help! Greetings