I'd re-route geometry, either welding vertices or deleting edges in order to preserve your existing topology by utilizing the wheel arch control loop due to the intersecting curved surfaces and high subd level guide mesh.
New Feature in Blender 4.1. One Click to make surface smooth shading. Happy sharing this workflow and I hope this helps. #blender #cgian #b3d Watch here, https://youtu.be/6a_VDxp5d20
I am starting to create a demo reel for a new job, and I am trying to decide whether to use a model for a game or a model for a movie.My aspiration is in the film industry, but in my country the treatment in the film industry is significantly lower than in the game industry, so I am in a situation where I would rather work…
I know from my past attempts to use Marmoset that there's something weird about the surfaces. Like only one surface per object or one UV per object or something like that. Can someone remind me what that was?