BSP is mostly used for prototyping and testing. It's fine also for a demo-reel (if you're a technical artist and want to show you know the engine and how to make a very workable environment with rigid toolset) but it would never fly in a modeler's demo-reel, let alone during a real game. Animators would stand more chance…
- The quickest way to make sure normals are pointing the right way is to turn "Face Orientation" on in the Geometry > Show Overlays menu of the viewport in Blender. It'll highlight anything flipped in red. I'm under the impression the original tires have flipped normals, so when you flip the mirrored tires to match them…
Heh, when the coders are working 80+ hours a week... so do we, so not a lot of free time. Thanks for all the input! Keep it coming! This is definitely helping me see my stuff from other points of view to help trim the fat.
Hello! I am a 24-yr old 3D-visualization student at Finnish University of Applied Sciences Metropolia. I am now at my final year and it is time to do my final thesis. I am doing a game and I need a Unity/UDK expert who can CODE! Preferably Unity. I'm totally a 2D/3D artist and have zero knowledge of Coding. As far as I…
we consider a lot of things right now, i guess we will have to evaluate what happens after MSUC but its simple, i want to see if lightmass is easier to handle then our maya lightbake pipeline i want to have the new shadows that don't cast through everything i want to have custom shadercode i would like to try ssao, but i…
Position title Senior Technical Artist, onsite position ref. 07072015STA Job Description Our Senior Technical Artist will improve and secure our art production pipelines and mentor our art team in the usage of new workflows for our upcoming game, Prodigy. By working closely with our Art Director and Technical Director, you…
Company asked me to post this here :) enjoy! Would you like to work at a game company where tools are a primary focus, the tools team is world class, and is always looking to improve the engine? Work with a team that consistently ships multi-million unit selling games? And be a part of creating something Epic? If you…
**update** dado and I have finaly got our Juan the lucha finalized he's just gotta color the big guy and get some orhtos and the modeling on him will be started. **update** coder found more efficent way of doing movement is reworking the system should have progress soon Dado Almeida has joined on with concept work and is…