Thanks for your feedback, you are both oviously correct, i am by no means a master of human anatomy and as most would benefit greatly from studying it further. What makes it hard for me is that dont realy see what i am doing wrong. The time where i was in school is a few years back and since then i didnt realy have anyone…
@Bibendum there are things that overlap and some that don't. unfortunately all of the bad practices that started in vfx spread to games. the business models for bidding in some vfx are not the same. but the trend is also happening is the large studios that do animated features with original ip such as dreamworks etc. in…
PFFAN91 - Thanks! Appreaciated! Kerroh - Thank you! It's all just eyeballing things with a blank canvas up next to the reference photo. No tracing or color picking allowed. And with the one DA link I just wanted people to know that it wasn't an original take on Venom or anything - wanted to give that sculptor credit…
Looks like you have done a lot of work and are enjoying the modeling. You have picked a very difficult challenge but you should ask yourself what it is you want from the whole exercise. To make an attractive character you are going to need to study form, volume, structure and gesture. Being just a little off with a female…
Front view does not look bad, but side view looks very wrong. If you study anatomy you might be able to see what is wrong with it. I think its misleading to say study(study denotes a school of some kind), all you really need to do is look at and understand the forms that you are trying to recreate. Its basically doing what…
Hello! To start, a bit about me! I'm currently 42 and started working in games about 7 years ago when I was 35. I had been dabbling in 3D for about 10 years before that always wanting to work in games, but the city I live in had little to no game studios. So my options were to either move or work other 3D type jobs not…
thanks creationtwentytwo, i have been trying to find some comics which has good 3d graphics in it but the examples seemed to loose the effect of a comic and most of them were erotic. where when u see the renders that artists generate in the comic con challenege it feels very close to the comics sketches and i find that the…
It's more to do with studio size and regulation. once you get past a certain size you legally need HR and once you have HR you have rules about how you speak to people and they're enforced by people who are payed to not have a sense of humour
Best way is life drawing combined with studying good anatomical diagrams, plus drawing some prosected cadavers. A medical school where you can get close to or touch the cadavers is best. Bit icky, but there you go. It's what I did, and it made me truly *get* anatomy in a way I never did before. You don't forget what we're…
I didn't mean he should use photo references as a modeling crutch, I meant that he should use photo references as a study resource for understanding forms. Your proportions are fine, at least in the front view. What is wrong is everything else: shapes of the bones, planes of the face, shapes of the features…