Hello, i started working on SD, when i bring the textures in marmoset and apply them on a mesh, they tile only one. Is there any way in marmoset to make the textures tile more than one time?
(I´m copying this from the substance designer subforum, seeming that my issue occurs minly in marmoset and no one is asnwering there, maybe here i'll have more luck) Hi, I'm learing SD and having a lot of fun, but i can't seem to get the grasp on how to make proper heightmaps and how to render them properly inside…
How important is it to show portfolio assets in an actual engine vs Marmoset? I'm new to game art and I'm in the process of learning UDK but Marmoset is an excellent tool for showing off assets. Is it OK to put Marmoset renders on a portfolio site or would that be considered a bullshot by those doing the hiring?
I'm new to PBR, Marmoset and real-time rendering. I'd like to render out a sequence in Maya using the Hardware 2.0 renderer, and I'm wondering if it's possible to pass shaders from Marmoset to Maya for real-time/Hardware rendering. I understand the DX11 shader in Maya is similar to the PBR shaders in Marmoset. Is this…
Hey guys, I really like using Substance Painter for my texturing but I find the baker(especially for the normal and AO) is too slow and you can't expand/retract the cage in real time like Marmoset Toolbag. Marmoset can bake all the required maps that Substance needs(position, world space normal, material ID, curvature etc)…
Hi Polycounters Okay so I've just had my first stab at texturing in DDo & want to see about doing some nice renders in Marmoset (another tool I've not used before). My question is, Why is their such a large difference between my 3Do preview render & my Marmoset Render, even though in DDo, I told it to calibrate the…