Hey guys I wanted to post my current progress on the environment art test for the internship Arena Net offers. I'm kind of a new when it comes to the process of creating environment art, but I would like to get better so that's why I come to you. Please crit. This is the original concept, but they basically say to…
So I recently made a model of a Crab battlemech, referencing the concept art from Mechwarrior online (you can see it here). I really enjoyed doing it, and thought doing another would be as fun. I also didn't do much to document the process apart from a few wip shots I saved along the way and figured I should post along the…
A long time ago I noted to myself one extremely talented concept artist - Milan Nikolic. I had few days free so I try to start to sketch his character in Zbrush to increase own skills. To be continued;) Artstation link: https://www.artstation.com/artwork/a3Ok8 Based on an artwork: Hamb - Milan Nikolic…
As someone heavily involved in the hiring process, here are a few answers based on some points brought up in this thread: - Do not show up in person. It isn’t needed if you have a strong portfolio and doesn’t make you stand out in a good way. Portfolio is the key to getting a studio to notice you. I’m working on content…
@kanga sorry I was very confused by your message so it took me a little time to record a brief video: https://youtu.be/mpD3m0HoI60 The goal is simply to help you find references that might inspire solutions when you're stuck - the same way you might flip through art books looking for references, but a million times faster.…
Current progress on the wep i'm gonna give him. having a bit of trouble though.... I'm trying to optimize the space by cutting up the gun however it don't look so hot.. I'll probabaly remodel it again. also is there any programs that could let you draw directly on the model? even though i match up the colors they seemd to…
Hi! Maybe looking at the wiki-entry you get an idea what optimized UVs can look like. Aside from a maximizing the space, some other aspects I would aim for: - seams along edges where it makes sense, certainly at hard edges (if used to control the lowpolys shading) - UVs straightened and aligned with pixel grid UVs where it…
Hey Polycount, Two years ago, I posted here as a 15-year-old asking for advice on how to grow as a 3D artist. Thanks to the great community and the guidance I received, I’ve made a lot of progress since then. Now at 17, I’ve completed several freelance projects and developed strong skills in: * Game-ready asset creation *…
I’ve been thinking about a simpler, more modern way to manage the flow of 3D content creation, as an alternative to heavier tools like Shotgrid. The idea is a web app that focuses on clarity and ease of use, with features tailored for artists and teams: * Kanban-style board that shows what stage of production each asset is…
https://www.artstation.com/artwork/zxRxGq My goal with this asset was to practice hair creation while exploring a new workflow that balanced control and efficiency. I wanted to place every card manually for precision, but also work quickly and be able to make changes without losing progress—knowing I'd face challenges as I…