Ōyama, an environment put together with two hand painted trimsheets created using Adobe Photoshop. The concept was inspired by one of Takaki Yamamoto's diorama designs of a strip theatre. Takaki Yamamoto's Diorama piece: https://twitter.com/kahu2017/status/1292956082357198848?s=20 You can find more images on my Artstation…
Hello, everyone! Here are some pictures of an environment I started some time ago. The story behind this scene takes place in a research center. The idea is to give an abandoned but not necessarily destroyed side for this environment (like the entry of the NEST laboratory in resident evil 2.) I used the modular building…
I want to do a bit of a walkthrought of my progress of this big project I want to work with I started this weekend. My idea is to have a tavern in the woods and I have the basic blockout of the house and I am figuring out how to make the walls. I thought of having all in one trimsheet but Im afraid if this would lower the…
On the actual trimsheet there the only thing I'm asking is do you reckon that's geo baked into a texture or just images dragged in resized and so forth, I've looked at tons of resources now and learnt some stuff but no one really goes over that part on the actual creating it and putting it together.
Going along what CybranM said, you could also add some decals for a bit of dust and grime, even just a few would go a long way towards breaking up the uniformity of the scene a bit. Also adding some noise to the roughness value of the trimsheet would help break up the highlights and reflections, right now the surfaces seem…
@Spoon Thank you man!, yes the blockout its still super early I am working on it during lunch and playing with shapes at the moment decided to start for example with the ceiling, etc, and meanwhile back home I progress a bit on materials. Going to be updating more wip shots of all progress :) Here is a really quick and…
Thank you very much for your reply! :) Yeah, you´re right. I think it might be easier to link my ArtStation Account ArtStation - Eric Overbeck Except the 3 old pieces for the game i worked waay back then, the rest is actually exactly what i wanted to use for the showreel. I use individual textures. I know how to use…
Hi Teodar23, Thank you for your help! Even if I still have a lot of work to do on it, you are right, my textures color should be more desaturated. At the end, I would like to have a sunset ambiance in my global scene. Here is my ref for the house. I don't want to reproduce the house exaclty as my ref with all those crazy…
Hi! Some more progress. I have finished the trimsheet and then started to work on a tileable "plaster" material in substance. I am fairly new to designer and create a diffuse color is the hardest and most trickier part for me. So it will be the next step Also I need to create a damaged plaster material to use it in Unreal…
Looking for an environment artist specialized in stylized PBR. Either hand-drawn or procedurally generated assets. Must have experience making modular tiles/pieces, trimsheets, etc. Experience laying things out in Unity3D a plus. Example of concept art you'll be working off of: Please email earthromancer@gmail.com with…