@fightpunch: that's a fun airship design. I also love that mech you posted a couple pages back. Fantastic work. Crosspost! http://www.polycount.com/forum/showthread.php?t=113818
Crossposting from http://www.polycount.com/forum/showthread.php?t=106723 Concept by Nate Castronovo Currently only diffuse, no spec and gloss yet. (middle parts in black are untextured also)
crosspost little video of the latest revision of my syndicate plus inspired environment :) [ame="http://www.youtube.com/watch?v=xNV_GZAbveA"]Syndicate inspired UDK level - YouTube[/ame]
Crossposting from my Showdown thread. I got my height based water level/slime shader working pretty decently. http://www.artbypapercut.com/forum/index.php?topic=104
new stuff from Bobo makes me happy :D shameless crosspost from me and vorge's disagreement thread: and the thread itself: http://www.polycount.com/forum/showthread.php?t=97245
I see plenty 2d recently.. well here's my shameless crosspost from my CA sketchbook. 25min quickie. Practiced opaque brushes for base - because blending for pussies!
Andreas, Betelgeist and Mrandk: Thanks guys! And here's a crosspost with my Hand painted stuff thread. I'm trying to keep loose and large strokes, but Murph's influence is hard to avoid now :)
Crossposting from the Dota2 thread. I made a new cape/head item for Drow Ranger. If you have Steam you can click the images and vote it up or down as you like.
Rens, that is hot! Crossposting from my thread, baked my baroque mirror down, have a normalseam that needs fixing, and then..textures! : )) http://www.polycount.com/forum/showthread.php?t=101239&page=2
wester, cool doodle-machine! More crossposting from http://www.polycount.com/forum/showthread.php?t=107672&page=3&highlight=grime just adding more stuff everywhere.. replacing placeholders.