I would add some: 1. Audi TT models. These were really popular a few years ago as the basic shape was easily replicated with few tools, making it a perfect "tutorial" car. 2. Any model made popular by tutorials for that matter, vehicle or not. 3. Desert Eagle or any popular weapon type including random looking sci-fi…
The best way to gauge where you stand on skill/quality is to compare your work to the games you play--or better yet, compare yourself to the artists who are currently employed in character art positions. Not being a character artist myself, I can't really suggest a whole bunch of tips or resources other than you need to do…
Been playing quite a bit, my first run though on Normal I had an absolute blast with. The varied environments and hand painted style was my favorite part of the game so far. I'm currently in nightmare difficulty in the final act about to take on diablo. Unfortunately, I don't know if i'll be playing this game a month, or…
I couldn't agree more with r13 and adam. Polycount even before it was polycount has always been and will always be what is best for the community. When shit was new, q2pmp was the place to go and see what the next hot thing was for a player model pack. People would post their SDKs and before the week was done three people…
The illegal immigrant/Cultural encystment issue may seem like a SW USA problem only. But it's not. I lived in a small semi-rural resort area in southern Wisconsin and it had problems with the hispanic community. Along with the workforce, they brought gang (or gang wannabe) activity to an otherwise white bread and cheese…