The ending was amazing, but not really as an ending. Felt like a tv show style cliffhanger, it just stopped instead of actually giving me completion and a hook to wait for.
wow, finally they explain why their envs look extremely crappy! After spending 1000 drawcalls and 600.000 tris on characters there was simply nothing left for envs.
Having never played the originals, or any other game in the series, I absolutely LOVED this game. Super fun. Gorgeous. Just made me smile from end to end.
Can you add an extra keyframe at the end of your animation in Blender that un-rotates the character instantly? Or have the animation not blend out at the end (simply swap to a new animation).
while in college and first learning max i remodeled an entire model because i hid it and couldnt unhide it. Ended up uhiding it accidentally right at the end of the project.:poly142:
also another thing, don't confuse socket 754 with 939. 754 is only good for the lower end Semprons. 939 is what you want if you're looking into high-end.
Developing the Strategic
Combat game for Star Wars: Jedi Challenges Blind Squirrel Games in
collaboration with Disney and Lucasfilm developed the Strategic Combat game for
Star Wars: Jedi Challenges. It was an honor for our studio to work on this high
profile game. We are proud to show some of the assets we’ve done for…