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Anim blending glitch, 360 roll using blender

polycounter lvl 20
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Frankie polycounter lvl 20
I've used blender to animate someone doing a forward roll, when the animation finishes the character is now rotated a full 360 degrees from the start and when it blends back to idle it glitches for the duration blend as it rotates back to 0 degrees. Any ideas for solutions?

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