Ah, the mip-mapping. Forgot about that. Axi5 said: No worries, I was a bit unclear as I found this difficult to wrap my head around, let alone explain :p I also managed to call it a non-tiling texture instead of a non-uniform one :# So to sum up (feel free to correct!) Cons: The shader will still use the same amount of…
Get something like a bamboo if you're just starting out and are on a low budget. I think Wacom renamed them to the "intuos pen" now though. (About $80) They do take a little while to get used to (the whole, not looking at your hand while drawing/less of a physical connection to what you're doing), but after a few weeks…
@Marchwarden - Thanks man! Its just such a great style to follow, ive been having tonnes of fun putting together bits and bobs when ive got time to kill, theme-ing everyday objects has been great fun. @MArtin - Yeah, (By narrow you mean short right?) I see what you mean, im not sure if thats going to be a good thing when…
I can help you out with what I've learned about adjusting vegetation materials to make vegetation look as good as possible. My game development interests started with ToD modding as well; I am known as UltimaRage throughout the Crysis community. 1300 seems like a little much for that bush - try bringing it down to 700 tris…
[ QUOTE ] [ QUOTE ] Since I'm an enviroment guy we have very little concpeting done for our stuff. Its mostly whatever you want to do in your spare time. I use Max to rough out a level as a concept and normally paint over renders to get a feeling for detail. So I doubt any more info from me about concepting would help that…
ok ..for more clarification, this is the course content for the games course.. Curriculum The 48-week diploma program consists of four 12-week terms: The first 2 terms (24 weeks) make up our 3D Animation Foundation Program common to all CG programs. TERM 1 Basic principles of animation such as timing, spacing, anticipation…
My name's Noel I'm a conceptual artist and illustrator. I'm a freelancer right now in addition to a non-art day job but I'd love to get my work to a place where I can appeal more to game dev art directors and get some stable studio work. I currently reside in San Francisco and attend figure drawing sessions over at…
Conceptual drawing done by: https://www.artstation.com/artist/caisne This dude was a lot of fun to make. Just started with an anatomical sculpt in Zbrush and then built the hard surface objects on top with the topology brush and zmodeler. Some of the more geometrically simplistic hard surface items that didn't need to…
Hello all, this is my first time working with multiple inputs with FX maps. My expectation with the FX map iterations was that each iteration would combine on top of the previous, when using Blend mode set to Alpha (or Max). But with multiple images I found this is not the case. My intention was to pick randomly from…
Its all about balance and iterations. Audio / video is another beast and depends on formats and encoding used if its Unity. Animation rigging also add up on performance. At InflightVR I had to split the production in two, art and programming to better optimize, that way programmers had their draw call budget and art on its…