Since the summer I have been practicing trim texture techniques. I drew from The Ultimate Trim Technique and Polygon Academy's Trim Texture videos. More recently I decided to make a small environment to practice. I created a trim sheet using Max and Zbrush as prescribed in Tim's videos. I generated other maps from…
@Ruz - Here's my take on the matter, I am more aligned with @Alex_J on the overall evaluation of your PPR (profile, portfolio, review) since I have experienced that first hand in the industry and the hiring process doesn't always have reviewers seeing it as "The portfolio speaks for the artist" Like this,…
Yeah, determining platform (mobile or desktop VR) will be a big factor in how much detail you can push. Also consider how much of your game/scene/experience is dynamic vs. static. It's generally easier to optimize stuff that's static, baked lighting, etc... Things will need to be lightweight if there's a bunch of dynamic,…
Thanks poopipe for you opinion . I agree that dependency management is something that sure works there when you spend some of your energy on keeping it all consistent . The problem SD forces it on you while in many other soft including Blender it works other way too, nothing is forced on you and it's what I call…
https://automaton.uk/careers/art-and-design/2dui-artist/ Automaton is seeking a 2D/UI Artist to join our team who will be a part of the driving force that plans to smash the games industry in 2017. We are looking for an artist with a passion for their craft to join our growing team to bring our designs to life. You will…
Who we are: The team is currently 2 dedicated programmers (Could not make art to save our lives) When we want to do it:We're looking to push out a VR game in the next month and a half to two months. Currently 20% of the systems are done on the programming side and we officially start the project May 16th. What we want you…
Hey Chris. First off, when I go to your site, this is what I'm seeing. It miiiight be my browser, but I don't get weird pages like this usually. Is this an ArtStation portfolio? Combine your Resume and Artist section into one section, nobody wants to find your personal info on separate pages. I'd suggest not referring to…
i didn't see the first part about pants tri count. I'd say not to put too much stock in outside opinions. not because they dont know what they are talking about, but because they dont know the full project. so its speculation based on limmited information. What you have to do is test. You are working digitally so setting…
Assuming you're looking for Environment Artist roles... here's what I can give. - remove your weapons (Environment Artists don't usually get to build these unless it's a small studio or a random shift of responsibility shift in the studio because they had no-one else to do it) - remove the character (you'll never be asked…
Quoted out of context actually. Italicized for emphasis "Never, EVER remove the forward, (Z-Axis), movement keys from your character’s root/pelvis bone to see your character cycling on the spot unless you want them to plane forward in an unnatural manner when you key them forward again. We don’t move linearly in real life,…