Here are some characters of a personal book-project I am working on. Ideas for new creatures and critique of cause, is always welcome. These are the main two characters
This is my first attempt at making a Dota 2 character...ALOT to learn in the DOTA 2 workshop thread but wasnt sure if I should post this there. This is what I have so far...Eunice: she's a rabbit with earth magic that uses rocks as armor... The face...it's pretty much a face plate made of rocks Any feedback on design or…
Why you have so many separate texture sheets per character? I'm no pro but it seems odd to me. Also, your texture sheets in general leave a lot to be desired - you're not utilizing your space very well. The first character is especially bad in this regard. I do agree that the first character is kind of weak, and two…
hi, am 3d artist specialized in modeling stylized characters and props for games and animation. Am looking for modeling job characters, weapon and props. my contacts: email: seifdune@gmail.com discord: seifdune#6517 portfolio: https://www.artstation.com/seifdune
New interactive entertainment company looking for freelance 3D character modeler for cell phone content use. Highly stylized character. Paid position with possible royalties for the right artist. Please email Chris @ [email="cwfranklin@gmail.com."]cwfranklin@gmail.com.[/email]
Hi everyone! I've recently picked up Zbrush and have been working on my first character. I am going for an alchemist theme and hope to learn a lot about the process of getting a character game ready. Any feedback or critiques are greatly appreciated :)
Hi guys, been a while Here are some work in progress characters busts I did as a fan to Uncharted game series. This was quite some fun, hope you know who those characters from Uncharted are, or let me know if you wish to continue them. And here is a character I was working in secret, hope you know who this beautiful girl…
Hey guys, It is okay to use 2 materials for a main character ingame? (for pc) for example: 1 material that covers the organic skin of the character and a second one for the armor only.
I'm making a low-poly character for a game that is less than 1000 tri-polygons. The character will have low-poly hands. How did games back in the late 90s like UT99 or Quake 3 do hand animations? Blend shapes? The character is going to use a gripping pose when holding weapons and open/relaxed when not holding a weapon. Do…
One restriction you should keep in mind (if you use UE3) is how many bones can influence a vert, and overall bone count. You need to keep it to 2, otherwise you'll take a pretty decent perf hit. Vert count isn't a huge issue if you only have 2 characters visible on the screen as skeletal meshes (ala Infinity Blade, those…