Fielding candidates for a GDC Panel 2018 regarding navigating post-graduate (or something similar, like military service) careers in Game Development. I'm going to be leading charge on the proposal. Already talked with Becca Rose Hallstedt about this. Email me at b.choi117@gmail.com if you're interested. Subject line MUST…
Thanks, I did some fixes References: http://weaponsman.com/wp-content/uploads/2016/03/p38-6075-left-768x516.jpg http://weaponsman.com/wp-content/uploads/2016/03/p38-6075-right-768x501.jpg
Hello there, i am a programmer starting to get working on 3D in order to not be dependant on someone else. As such, i am not familiar with alot of in-depth 3D shizzles. I've created a model the other day of an anchor and it turned out great! And today i started on another model that goes along with the first one, a boat!…
WHAT & WHY? Hello my name is Jan and I am currently creating small environment inspired by the new Metro game. I always wanted to make something with winter mood so here it is! :) Also because with Unity 2018 came new High Definition Rendering Pipeline I decided to give it a shot. So far I am quite impressed by this new…
2016 – Before game school Here some stuff I did in 2016 before starting the game school in october '16. Some old stuff is also available on my current webpage. (I should reroute the url to artstation tho)
Hey @passerby, any reason this would work on my home machine (Maya 2016) but not my work machine (also Maya 2016)? It makes things round at home, but at work it just scales down the selected vertices, without rounding them.