An example is repeating tilable road 2kx2k material set with narrow 64x2k painted lines and 512x4k road edges and a second layer of alternating dirt road 1kx4k. But when it came to crossroad or branching it's unique cut also non-square mostly that needs to blend into tilable materials well . All this having 512x2k tillable…
I think a lot of 3D artists overlook the power that scripting with their 3D application provides them. "I'm an artist - so why do I care about scripting?" I hear you cry. Scripts are great for automating repetive tasks, and you don't need to be a programmer to take advantage of them, though if you understand a few of the…
Splitting and straightening the UV islands to increase the overall texture density makes sense in theory but in practice it's a bit more complicated than that since there's multiple factors to consider. In the overall scheme of things a single road wheel is a very small part of a tank and it's unlikely that every part of…
JordanN, WarrenM: Agreed I didn't refer to you before but I just want to say these are words of the wise which I fully respect! Mischievous: I sure know what you mean about nature being fake sometimes. MartinH: That sure is a great thread. Going straight to my inspiration folder. :) Brandon.LaFrance, Bigjohn: I absolutely…
redesigned the gorgon but because she is important boss i won't show her model until game is published. But, figuring out how to animate the snake locomotion cycle took more hours than rebuilding the model from scratch and making the rig. There are a few examples online, but few are joint based. The only viable joint based…
Hello, My name is Yannick Stoot and I work as a Content Production Manager for the company Sanitairwinkel in the Netherlands. Sanitairwinkel is a Dutch sanitary webshop that is currently investing in the automation of 3D rendering through the creation of templates. An example of how this is done can be seen here. These…
[ QUOTE ] FatAssasin: You talk of what happens in the real world. [/ QUOTE ] No, I'm talking about what happens in a 3d rendering engine. You keep bringing up real world examples, and that just isn't going to help with the problem of controlling the size of spec highlights on the computer. I'll repeat, that's why there is…
I think you forgot the part where any game with procedural art, ESPECIALLY Spore, is ugly as my fuckin ballsack. I'd take Half Life 2's visuals 10 days out of the week over Spore's. Richard Kain had some good advice. Java is a good place to start, but you will definitely need to learn at least some C++. It is such a piece…
hi everyone! I am environment artist.so i am not very perofesional.and have some problems in environment creating.my problems are details of work. my problems: 1-should i create all of the scene in 3d software first and import seperate meshes to game engine?or use Modular creating?when should i use modular and when should…