Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Question do you know how to do human ears. I'm not looking for mentoring I just think that you would get more clients if you updated your examples above, and included working in stages from base mesh to a complete model with rendering, texture and colour. Good luck
From my point of view, firstly decide whether this piece is purely decorative or votive. In other words the former could belong anywhere indoors or out but typically if the latter, then most often an object of devotion will reside in a purpose built covered shrine which generally determines what level of patina, to apply.…
Hey magicians. I have something here which is causing me a fair but of trouble. I'm still relatively new to Maya scripting, so I would like to know if this is feasible. - Take one or more objects in the scene - Done- Get their input/history attributes - Done - Save those to a variable. This is used so for example only the…
Why do some normal maps in 3D engines differ in color? For example: In one normal map the "neutral" color appears to be grey (#7F7F7F), but in another blue (#7F7FFF).
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
Contract 3D Artist & Animator (Low Poly, Web Games) Type: Contract (remote, flexible hours) Company: Mid Games Inc. Mid Games is an independent studio building fun, accessible multiplayer web games played by millions of players worldwide. We’re looking for a contract 3D Artist & Animator with strong low-poly expertise to…
1) Use the marking menus ctrl+right click and shift+right click 2) Use the hotbox ( quick menu ) by holding down spacebar, you'll have all the top menus directly in the viewport 3) Use context menu for every tool to quickly change settings ex. press d key+right mouse button and move the mouse down = reset pivot another…
Alright, had to take a few days on hiatus, but I finally got the UV's Finished and Scaled to match. It's obviously waaaaaay too much surface information to cram into the tiny little UV Square, and trying to fit everything in there while maintaining proper scale would really hurt some of the smaller components (trigger,…
First, I'd like to direct you over to X-Convict's gallery. He's a member here, and posts some fantastic looking cars as well as information on rendering them. http://www.artemstudios.com/2010/gallery.htm The first thing to look at is his wire frames to see how and where details are placed. Of course, his designs are more…