Hi there are a lot of things that can go wrong when baking normal maps. I'm not sure why you have these strong vertex shading in your normal map. Check if "Highpoly normals override tangent space" button is checked in the Low definition meshes options of your object. If you haven't done so already, start by reading all of…
after replying here people asked me if they could have that script with the spinner that lets me smooth surfaces without the usual hassle in 3dsmax. The picture I posted back then was: http://www.renderhjs.net/bbs/polycount/tips/quarantine_map_smoothing_groups.gif its a common task for me fixing the smoothing groups of…
Yep, its ONE of the reasons I stopped using Xrefs. Just wait until it refuses to update the model and gives you a little X instead, and the only way to clear it is to restart 3dsmax. I'd rather cut my pinkies off then suffer working with Xrefs again... Autodesk spread a rumor around that they fixed and upgraded the Xref…
Very cool project. i was sitting there for a long time looking at latest image partly because enjoying it but also something is making me feel like it's off somehow. Not sure what it is, something about colors or something. Nothing jumps out as "wrong" but just doesnt feel quite right. I think Fabi said what it was.…
Curvature is a one-dimensional gradient and the display colors seem to be literally just that (including the normalize checkbox). You'll have to reconstruct the colors e.g. with a gradient ramp. See here: https://www.youtube.com/watch?v=isBf3HGWse4 (You can do your original color map as well.) However, Vector should be…
Hi everyone. This is my first post so hopefully, I am organizing this question into a good and effective forum. I apologize in advance if there was a better place to ask. I am working with a decent-sized team of artists and there is a lot of correspondence between us, our directors, each other, and with 3 people working at…
Team name: Primal Productions Project name: Project X (Development Name) Brief description: A cross between an MMO and a Space Simulator, Project X is an attempt to push the limits of science fiction space gaming further that just humans flying ships 500-1000 years from now. Try more like 5 billion years from now, when our…
I'm lucky enough be in Haz's character course, so here's mah thread! I've chosen to do a version of Dizzy from Guilty Gear X. Like some of the others I'm gonna try and catalog the process and TOP-SECRET Haz advice and so on :) [course threadz: Hazardous: Miku | almighty_gir: Rogue | MrSkullFace: Samus | YBourykina: Lady…
I found these examples of well optimised meshes. Assets like these on Artstation would be good reference B) https://www.artstation.com/artwork/0Zxoy https://www.artstation.com/artwork/x3nnAX https://www.artstation.com/artwork/JbLvz