Description: We're Drop Games, a group of industry vets working on a brand new title from the group up. The company is based in NYC, but remote applicants are welcome! Talent Required: All of these positions are full-time. 3D Technical Animator: Responsibilities* Communicate with other artists and engineers to design and…
It's been awhile since I've done any game art in my freetime so I'm starting up a new project I've had on my mind for a long time. I've been needing to get a better understanding of the PBR workflow and really push myself as an environment artist so this seemed perfect. I feel like I've fallen behind on my sci fi…
Shades of black Hi, everyone Shades of black is a third person shooter with RPG/adventure elements in a pseudo noire styled world. The game makes emphasis on fluent and stylish gunplay, unique immersive atmosphere and mature storytelling. Please watch the games presentation video here: Shades of black presentation video…
Hi! I made this wooden planks PBR #Stylized. And is completely free use, you can edit, add details, use it to learning,etc. In this project you will get the graph for #SubstanceDesigner and the material .Sbsr to use it in #Substancepainter https://luxartstudis.gumroad.com/l/hhpza
Seeking a 3D Character Artist We are looking for a 3D Character Artist to create 5 unique 3D printable character models per month. Criteria 1. Can create 3D models similar to the styles below. Please note: we're not looking for coloured, lit, or rendered out models at this time. We're currently working in greyscale.…
Hello all, So having spent a bit of time teaching myself Substance Designer, here's my first PBR tiling texture that isn't just a straight up repo from a tutorial. Any thoughts or comments are very welcome. thanks
Hello, This is Manoj here. I am in need of 5-10 realistic character and creature design. The requirement is. * Realistic PBR 3D Model. * Lowpoly retopology under 1500 - 2000. * Realistic Texture. NDA is to be signed for this requirement.
just like the title says, when working with a base color (for a metalness workflow, when right clicking and adjusting the PBR to something preset, there are no colors set for the basecolor. Such as metals are by default set to white in the base color.
Hello Polycounters! I'm looking for some lighting critiques on a scene I'm working on for an arch viz project. I've hit a bit of a wall, lighting-wise. Any suggestions are welcome. (FYI, we are using a custom PBR engine)
I know PBR texturing in photoshop, but there's a job position which requires artists to also have skills to create photorealistic textures in photoshop. Can someone please tell me what are those skills I should practice ?