I know some of ya might just want the links and maybe not so much on the reading: Trailer: WATCH THE TRAILER Link to download the game: NOW AVAILABLE ON APPLE ARCADE Hello fellow Polycount pixel junkies. I'm super excited to share our new project from Ember Entertainment coming soon to Apple Arcade! It's SurvivalZ! One…
There's at least three separate types of baking artifacts present in each of the examples above: * Pixelation / jagged aliasing in the normal textures. * Bright highlights around UV seams and hard edges. * Dark shadows around the inner and outer edges of shapes. * Wavy edges around around the outsides of the cylinders.…
Registration is open for CGMA’s Summer 2019 term. CGMA is the leader in mentored online art education with over 100 courses taught by the industry's leading artists. Their curriculum focuses on the most relevant industry techniques. This means artists serious about equipping themselves with the skills they need for success…
@Kanni3d thanks so much, I plan to keep this thread updated with my weekly development on the art. I was asked by Substance on Twitter to share my workflow process as I am using a low poly base mesh and only using Substance painter to achieve the final results. So, here is the breakdown of my process: 1. PREPARATION: All…
Autodesk announced 3dsmax 2012, we thought it would be a good idea to take a look at what's new. There seem to be a lot of new features here is a look at the ones we think will impact you the most. Out of the box the single biggest change to our every day work flow, is to the UVWunwrap. Hands down this is going to effect…
Hello everyone, I recently got back from a game developers conference out in Troy, MI called Interfaces (hosted by IADT Detroit). After a day of recovery, my brain finally felt up to typing all my notes up so you guys could all benefit from them. It was a very interesting conference with a lot of great speakers from…
I've decided to shift all Unreal Engine tutorials and information, including free tools, materials, textures and uassets to my website at: B3D Game Dev http://b3dgamedev.com It's still in it's early phases of development, but there are tips on unreal tools already in there. I'm always open to questions or…
Here’s some additional videos: Create Perfect Squares and Circles in MODO http://www.pixelfondue.com/blog/2016/9/21/create-perfect-squares-and-circles-in-modo Create a Woven Mesh in MODO http://www.pixelfondue.com/blog/2016/9/22/create-a-woven-mesh-and-a-microphone-mesh-in-modo Create a Microphone Mesh in MODO…
Finally have another update
ready! That's the trouble with starting such long projects is that
you usually start them when things aren't too busy, but life isn't
always that way, so you have to kind of let things ebb and flow :) . For
this update, the main thing I added was the grass. I added new Game
Builds here if you…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…