hi @bkost I am very thankful that you're with me on this until now and I do agree with you that there's some part that's not like real compared to a scan of a bodybuilder. For now, I'll try my best to fix what you've mentioned. For your suggestion maybe I'll try another sculpt later when I'm done with this sculpt and try…
A WIP sculpt heading towards making a Pterosaur type dinosaur. Still looking into sculpting in more form in areas and getting detailing into the sculpt. Will likely go through one or two retops when appropriate for better sculpting anatomy. So far here are the key things I'am looking into developing further: . Head fine…
Progress is coming along slowly, kind of hitting a wall now. I was about to put this project on hold indefinitely and start working on a gun or something more hard surface. But then I realized I need to work on my weak points and hopefully the end result will be worth it. the sculpted details are quite heavily decimated to…
Hello my first time here, I have tried making Moonlight Peaks - Prop Designs by Daphne Fontijni while doing it i have tried to combine with other tryouts from original creator.I am not happy with legs though, couldnt think of a way to make them something i would like so i left them basic.This is the low poly version of it,…
(I would also rethink the worthyness (?) of your instructor.. why only get inspiration from one site ??) But i also think that your task is not to use a concept of your taste but one you like because of the challenge you will have to push your sculpt abilities. If you practice sculpting then you should try to make that…
Hey man sorry if i came across abit rude in my reply before I think i need to explain abit more. First off the project is not just to make a sculpt and unfortunately that is worth 18% of the overall marks of the project. If the sculpt was worth a lot more than i would do as you say and go back. The issue is that retopping,…
Hi David, In my opinion the base that you have laid out is fine geo wise, you have fairly evenly spaced square quads which will allow you to do pretty much whatever you want sculpting wise, which is ideal. I do have a few problems with the base so far in that the proportions are a bit off. I understand you are using this…
Hey guys! I wanted to share with you all this project I recently kicked off. I started this exclusively for my Twitch stream so viewers could watch a Zbrush Sculpt from start to finish. We decided to sculpt busts of the members of the Star Fox team! If you’d like to follow along with us you can watch at:…
So I've been wondering what people might consider the best process of developing a character. I've seen a few different ways people ago about doing this: -Making a detailed, highpoly base mesh in a 3D Modeling program that is then exported to ZBrush/Mudbox for sculpting. Then the high poly is retopologized for use as the…