So i decided to become a 3D Animator and started to animate my first object. Please help me improve by pointing if i'm on the right way or something is wrong... (This is my first time at this forum and also english isn't my native language, sorry if i wrote something wrong).
I’m available for freelance remote work as a 3D character artist. I specialize in: retopology UVs clean game-ready topology character mesh cleanup animation-friendly edge flow Available for: retopo and UV work topology cleanup for existing models character production support stylized and realistic characters Portfolio:…
Hi guys! It's me again! I was planning to integrate my 3d weapons into unreal engine 5. While I do that I want to create some basic animations for Unreal Engine's mannequin skeleton. I was using some old rig for 3ds max's mannequin rig. Here is the link…
Hey guys, I was wondering if any of you knew a work around for importing animated UVs from Blender to unity? Unity doesn't seem to import UV animation from FBX or .blend. Thanks guys
Hi guys just a quick question? Wts the best practice in animate characters with armor sets over them? rig the base character and attach the armor pieces to specific bones or animated all together?? Ty
Does anyone know how animated textures work in game engines? for example some games handle a character blinking with an animated texture. Kingdom Hearts did this for lip sync.Is there a way to simulate this in Max? Thanks
I'm creating this thread on behalf of my team at Electric Mammoth Studios. Electric Mammoth Studios is looking for a talented, passionate animator to create a 30-35 second animation that will be used as our game trailer and also as the opening 'cinematic' for our game. The art style of the game is colourful, cartoony and…
Hi all, I am looking for an animator to animate a low poly dragon. Animation description: duration 15 seconds The dragon flies out from a hole in the ground, flies inside a building front entrance, flies out from the building back entrance and then flies back into the hole. If interested lease get back to me with a quote…
I guess i should describe the character a bit. He's pretty much a generic lab experiment/zombie... that's why he's in the blue scrubs... anyways the pose is his characteristic. A zombie/monster that has normal posture isn't interesting. So in all of his animations i'll have him hunched over like that, holding his arm at…