Hello We are looking for freelancers who can create our super force 3d animation video.We have all the character assets prepared for this project we need someone who can do the other remaining things like rigging,animation,vfx,post production,rendering and final output.This will be a small commercial video.But we don't…
Lucid Games Studio is looking for talented Environment Artists and Animators to work on our current project. LGS is currently not funded but will be seeking funding in the future, so this is currently a non paid position. If you are looking for an exciting next gen project and are passionate about video games then you…
Hello! Long-time lurker, first time poster here. I'm hoping to use this thread for advice and critique on this scene. This production has a deadline 12th January, so over the next 9 days I'll be updating this thread with developments. This image was created within 3dsmax, with some minor post work done in Ps. I'm in the…
Hey I just finished my Sophmore year as a Game Art Major at LCAD. This was a class assignment for Autodesk. The theme was a post-apocalyptic world where mankind lived underground due to a nuclear fallout. Scientists created a science-research vehicle (The Arch II) to send back up to collect vapor and ground samples. I…
I am currently looking for freelance and full-time opportunities. Skillset(s):3D Animator with Rigging experience in 3dsMax. Have been using Unity for the last 3 years. Animator with 5+ years of credited experience, constructing dynamic and fluid animations for in-game characters utilizing leading-edge software engines…
Finished painting bump maps since. Painting color maps next. @Dataday Nope,will be painting all my textures in Blender.U can create layers exactly the same way in Blender.There is an addon in the user preferences window in Blender called Paint:Texture Paint Layer Manager.If activated,u get a layer section in the properties…
Hi Alec, Welcome to polycount =) Bones are still bones, verts and faces attach to them and UV coordinates are created and textures are made. That's about as much as they share. How you interact with all that seems different enough to cause some pretty big growing pains when switching. They're still separate products with…
All I know is that buggy unstable plug-ins each with their own schedule for updates (and or not) have been rolled in, made more stable and will work with every subsequent versions of 3dsmax on release with no extra effort on my part. I dreaded bringing work home for the weekend and I had to start gathering up licensees and…
Steady Ahead we Go Dev Update #20 Prop Modeling Dimitry worked on some "fake interiors for the buildings like the ones you can find in the new Amazing Spider-man. Plus he got the ship for the main menu implemented in the city as they rework certain elements Efrain worked on civilian barricades Plus just the Turret upgrade…
actually might chuck my cars in 3dsmax or Maya to do the texture baking, blenders baking is not that great, though it is functional and those procedurals bake down well