I guess at one point at least everyone tries to find a good solution for this issue. There a couple of ways to do this, depends a bit on the situation and surrounding geometry. Hope quick explanation is understandable, no images at hand right now. A) Rotate 1. make a loop cut where the corner is supposed to be 2. rip that…
Okay one important thing here is the time you have you need to be very strict set realistic goals say do x in week one do x in week 2 ect. Note at 4 weeks is not long at all say if you could start and complete 2 high quality art assets every day for 2 weeks you still only have 28 art assets which is again not much. Careful…
Ratteler: Some people prefer quads these days because an all Quad mesh subdivides much cleaner than a mesh that contains tris or n-gons (polygons with more than 4 sides). Subdivision is primarily only important when doing high-polygon work (for prerendered work, or normal mapping). Some low poly artists (myself included)…
@doses222 This is looking great, man! Absolutely stunning idea and the highpoly. My favorite by far! Now that you've started the diffuse, there's an itty-bitty correction i'd like to offer while you're not too deep into the process. 1. Color treatment. Right now your texture looks a little off. this is mainly due to the…
just to repeat what I messaged to juanitudev1 But before that, one reason one might go with GIF clips: * easy to share on messageBoards, emails, wikis or other html based editors. * can loop so its perfect for showing 2-4 sec. clips showing results or step instructions But where I think it doesn't suit its purpose: * show…
You would want to look into cross polarized lighting. I haven't done much photogrammetry myself but I have been messing with a material scanner setup for years, and if you take a cross polarized shot and subtract it from a a shot that isn't cross polarized (rotate the circular polarizer 90 degrees) with a bit of processing…
Could you elaborate on the first image, specifically from step 2 to step 3? It looks like a rounded shape created with a bevel tool, but the gunstock seems to have different curvatures at the front and back — the curvature is larger at the rear and smaller at the front. I'm not sure which command to use for this, or is…
*Master Post* Final Product (Jan 27) https://www.youtube.com/watch?v=uF_3FzNFfmg Jan 16 Hello fellow creator! I hope I am not too late for this train! I will be doing a VFX for this custom ability I thought of: Essence of the Glade (R) Hurl a magical projectile to a location which detonate upon impact, summoning a strange…