Hello Polycount ! I'm a student in computer graphics and my last job is to create a little game on UDK ios for Ipad2 with some friends. However, we get some lighting issue when we export our work on Ipad Everything works right in the mobile previewer and in the viewport (obviously). But once we cooked the game and test it,…
So I'm having this issue. The interesting in this is that it is freezing when I'm playing games, mostly with multi player games (even Quake3 can freeze it lol...), but sometimes with single player games too, and not, when I'm doing cpu and gpu heavy operations like offline rendering or displaying millions of polygons with…
This is my 3rd or so character model. It's a design i've been wanting to get outta my head for a long time. Im almost brand new to 3d character modeling, i just started about 3 or 4 monthes ago. So im definitely in need of some good critiques. I'm not really going to worry about limiting my polycount or anything right now,…
I just finished work on this art test and apparently I failed. I sent an email to ask what needed improvement, but I haven't heard anything yet, so I thought I would see what Polycount had to say. I actually felt better about this one than any of the art tests that I passed, so I'd like to figure out where I went wrong.…
We just published our first public tool, which is free. SimplyMaps Overview A simple tool to render out top down maps from 3dsmax. An ideal way utilizing the tool would be in creating tilable textures. Besides tilable textures, this will help in overlaying additional small scale details on already made in-game meshes in a…
Hello I'm a recent graduate looking for a job, and I want to take my work as well as the way is seen to the next level, the polycount community feedback and critiques on my website and portfolio are highly appreciated! Concerning my portfolio, I'm looking for suggestions about what kind of pieces a mobile studios and…
hey! since i have been doing more and more collabos with different artists latly i felt it was a bit unfitting to post all those stuff into the "rocket&madshock" thread. so i hope it is ok if i create this little thread just for my own concept, texture and promo work. some concepts i have been working on latly a lion set…
Hey everyone, I made a thread months ago on a Sci-Fi hallway I was making but decided to make a new thread since there has been many changes on it. I'm making a hallway that will lead to a tunnel underground and the emphasis will mainly be in the entrance. I've been using a couple of references and most have been by some…
Hi Polycount, Using XNormal to bake a Normal map, but I'm getting some horrifying smoothing errors and I don't know what's causing them. - My cage on the low poly mesh looks fine. Everything should be triangulated correctly. - UVs look fine to me. - Normals look fine on the High and Low poly. - Test bakes in 3DS Max look…
Hey Polycount, Compulsion Games released Contrast on Steam and PS4 in November of 2013 and Xbox One in June of 2014. We were lucky enough to partner with them and help bring the game to life. PixelNAUTS was started by Chris Iacobucci and myself after we left Silicon Knights to pursue our own dreams of starting a company…