Theres not really much in it hardware wise, so you should be OK - however I would advise building this directly in the Unity iPhone engine, not the Unity engine, otherwise you will in for a serious shock. (lots of Unity functions are simply not available between the engines)
can you flush through unity? i mean can you export the mesh that unity created? besides tangents this also could be UV compression. Which would be avery common issue with Unreal Engine. if you can, just load it into unity, export and bake with this mesh.
@poopipe thanks for responding. I already tested a 3 slats, with skinning and bones with the same spline all worked fine in max and Unity. The actual main asset is with multiple groups, 2 LOD’s and many objects in hierarchies. These two shutters are separate from one another are the only skinned objects with bones, a…
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Whats going on people. Just made an account so i'm new on this. I'm in my third and final year doing a 3D Games Art course at the University of Hertfordshire. My final year project is called Unite The Route which is basically a racing game trailer in the cry engine which is set in the 1970 on the roads of route 66 in…
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Hey everyone, I'm currently challenging myself to learn UE4's general workflow in the next month. I'm coming from a background of working nearly exclusively in Unity, so there's a little bit of a learning curve. It's still a work-in-progress, so I'll do my best to document as much as possible while I am working. Any…
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Yo. I'm looking for sweet tips/tricks on rigging and animation when it comes to prop animations for in-game characters in Maya, and how they translate to Unreal 4 and Unity. I understand all the basics, parent constraints, etc., but my latest question pretty much has to do with dropping an item and the rigging/engine stuff…
Hey Pea - it seems so, so the CS5 RC probably won't even have that functionality. What I'd like to know is why, and with Unity too? People who have recently purchased Unity iPhone must feel pretty shafted. Not by Unity of course, by Apple.