Hey everyone, I'm currently challenging myself to learn UE4's general workflow in the next month. I'm coming from a background of working nearly exclusively in Unity, so there's a little bit of a learning curve. It's still a work-in-progress, so I'll do my best to document as much as possible while I am working. Any feedback and would be appreciated!
I decided to try to re-imagine the Face Shrine from The Legend of Zelda: Link's Awakening in 3D.
I doodled some of my initial ideas. I had a really hard time trying to wrap my head around translating the 3 rooms in a way that made sense from a first-person view. So I decided to scrap that and make the environment one large room.
After that, I felt comfortable enough to refine the overall concept. I added the pillars and face statues to break up some of the monotony of a large empty room. I may end up adding more more elements later, such as rubble.
I got impatient with planning, so I started the face statue in ZBrush and Substance Painter, since it's one of the more important visual elements in the scene.
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I adjusted some aspects of my original concept. While grayboxing the scene, I saw that the room seemed pretty boring in design. I added archways and a vaulted ceiling to help enhance the overall sense of scale.
I'm also learning a good bit of Substance Design to make the wall and floor tiling textures. Here is my first pass at the wall texture.
Here is the link to the ArtStation page for more screenshots: https://www.artstation.com/artwork/k8X5K