I never see a baker that would bake object space bent normals. But assume it's still possible to do as post editing with 2d compositor probably or with node based shader system bending object space normals. I never tried this although . Baking soft usually do tangent space bent normal maps as far as i know. An advantage of…
One thing that has helped me with blurry screenshots in unreal is increasing the screen pixel percentage to above 100! This did cause my computer to lag quite a bit so I would take caution and only increase by bits at a time, but I also have an older graphics card. I found it in this…
Thanks a lot for the detailed feedback, I really appreciate it. @Peyd3d =) You’re absolutely right about the shading issues. I’ve gone over the meshes several times and addressed a number of those areas already. Some of the round and beveled assets were causing issues, so I’ve increased the geometry there to improve the…
Hi all, There are so many awesome threads on this forum it is very inspiring and quite intimidating :poly121:. I have intended to create a dota 2 thread for sometime with the hope of becoming a bit more involved in the great community that has been inspiring me for sometime, so here I go... The first I completed was for…
Can you share your thoughts and WIP screen shots for best practice on the subject of next gen techniques? Now that we are getting to grips with the tech how are you finding it best to adopting modular creation or are you starting to pump out larger sections , for example, 4X chamfered edges, blended textures, procedural…
OK! so, here I am, starting this art dump, and thus finally finishing this portfolio of mine. :poly118: Had the worst year last ... year. so, here I am starting new looking for you lovely people for guidance and constructive criticism. First off I think I should lay out the plans and goals of this art dump: 1. To put…
Hi guys, I was just wondering if anybody can help me with my baking issues. I'm new to this so I can't say I'm getting this too easily. So far most of my problems revolve around objects with hard edges, organic stuff I don't seem to have as much of a problem with. So far I've tried baking with xnormal, but since that…
I'm having some weird problems with image quality when opening an image in anything really. I've tried with Photoshop, Paint and Photo Viewer. I'll print screen my port view in Maya and then paste it into paint or photoshop, save it and then when I view it the quality is lost completely. It gets this weird noisy, darkness…
Hey I am a solo indie developer currently developing my first ever professional game. This is not my first game, this is my first game as an established studio and my first game that will hit the market. My game is a simple blocky 2d puzzle game made in unity that will be launching to Android IOS and maybe PC. I am looking…
If you're only working with a screen (ie not regularly printing or photography), see Photosohp's Color Management and set your RGB space to Monitor color, and/or disable it entirely.