Thanx guys. Yeah, well i have pretty much stayed at the office every day for the past 2 weeks working on this. Its such a refreshment from just doing TD stuff. AnimeAngel - Thanx dude! I reworked it prolly 5 times till i got to where i understood that you really only want to sculpt the detail that you want the audience to…
Hello there! Today we are showcasing what is going to be our next project for our Master at FX Animation as Art & 3D design for Videogames. This project will be called: Western Recall, and it will consist in a mod for the VR game Robo Recall. It will have a duration of 2 months, and the goal is to create a fully playable…
I wanted to ask if anyone has solid Modo to Ce3 workflow. Without going through 3ds max. I don't have much much experience in using CryEngine. I know you should export maps as specific Tiffs through Photoshop. I know I can use xNormal plugin to bake maps (it works on the older xNormal version only though). What formats…
Hi. This is my first post here, although I´ve always seen the forum as unregistered user. After I finished Haitian gangsta I wanted to do another realtime character but this model will be different. In this case I´m looking for a character more realistic but at the same time stylized like in games Metal Gear Solid 4 or…
I know this is apples to oranges, but I'd still like to read a little discussion on the subject. I played with zbrush2 briefly when I was in school, but then it was still a 'character tool' and I knew I wanted to be in environments so I didn't pay it too much mind. Sculpting seems to be gaining momentum in a lot of…
I've been doing some research on horror games and have noticed that it's sort of split in the middle between first person and third person. But the 'horror' theme in game titles has also been split up into multiple types such as the action/horror in Dead Space or the fear/horror in Amnesia:TDD. I think a good horror game…
working on one of the player characters for our indie game techs mechs. here is the concept bu dado allmeida and here is a thread with more stuff from the project http://boards.polycount.net/showthread.php?t=67788 i'm still workin a lot on forms an good edge loops, as well as optimizing, i want the total to be around 2-…
I jut got offered a job, and I said I would love to do it for the experiance. But before I start I would like to make some models, and get abit used to the style. He said thats fine, and I just got an email from him with my first model I have to make for studios game. simply put this is what he said with the aid of a mood…
The nitty gritty details will be better discussed with an environment artist. I am just a generalist so if I see a big thing wrong I can point to that. The shading problem is due to what you are forcing decimation master to do. There is big flat areas with no detail and then little grooves with high detail. So the most…
Basically you can't get crystal sharp shadows with baked lighting, cause of the limits of the lightmap resolution. You can live together with that, or you can switch to an another solution. Lightmaps are used for storing the "rough" lighting, including GI, and directional lighting. That can come from various light sources.…