I jut got offered a job, and I said I would love to do it for the experiance.
But before I start I would like to make some models, and get abit used to the style.
He said thats fine, and I just got an email from him with my first model I have to make for studios game.
simply put this is what he said with the aid of a mood board which only had a character and a face and some enviroments (more color choice than anything and if he was asking me to texture something I would be fine). He would like me to make a character model, it must be lowpoly and must be able to be textured by anyone, it must also have interesting shapes... no concepts no nothing really.
I have to be onest... it's extreamly vague and dosen't tell me what I should make. What the poly count should be ( even though its lowpoly )
My question here is this: How do companys/ studios go about this?
I thought that I would be given concept art or at least some good refrence.
Thanks Micah.
Replies
I come from a wc3 background, lowpoly back then was like 500 tris per character
About the concept i would say just make something you like to make. Think of something yourself, but in the universe of what you will be doing when u work there...
(e.g. no scifi when they are only making fantasy games)
He wants to see how artistical you are. An artist shouldnt always just carry out the concept. Maybe he wants to see if you can look beyond that and even make good suggestions when you get some concept art later on? I dunno...
It's low poly and the clothes and details might be added through the texture. but he hasn't told me if this is the case.
I have asked him allot of questions and asked if not for concept art atleast a mood board for characters he would like to see in the game.
I have a image of the way I want to make it, but what I want is/might not be what he/they want.
It makes me happy to think that they have HIGH expectations from me and I intend to reach or rise above them!
Thanks everyone.
Micah